This was an interesting game, if you can even call it that. It’s pretty and certainly has nice music, provided Suite No. 1, Op. 46 ‘The Death of Ase’ written by the Norwegian composer Edvard Grieg for the play, Peer Gynt.
It definitely sets a distinct mood as you move through the various environments. I’ll be uploading a second play-through in a moment, that shows the slight difference that occurs once you unlock the single achievement, which can be accomplished when you click the credits after your first play through.
Here’s the second play through of The Plan, showing the difference that occurs after you unlock the single achievement.
The original play through can be found here: http://youtu.be/QHuxTCO6Ucs
Here’s the link to the playlist I’ve set up on YouTube for my Star Trek Online videos.
Star Trek Online…or as I like to call it, Kill as Many Aliens as Possible
Here’s a few minutes of me killing some aliens in space, specifically Tholians. If you check it out, please take a few seconds to Like the video and Subscribe to my channel. It only takes a second and helps me out tremendously.
Here’s the link to my STO Playlist where you can see Episode Five & Six. Any further STO videos I make will be uploaded there as well.
Remember to like and Subscribe, thanks a bunch.
Picking up where I left off yesterday…more STO…
Here’s episode 1 & 2, of a Let’s Play series I’m doing for the recently released Season 9 of STO.
The Sound was a bit wonky in the beginning, but it straightens out after a few minutes.
More coming later today/tomorrow.
I’ve been playing STO for a while now, though not so much recently. I’ve gotten back into it as a way to try my my had at capturing some gamepaly. So here’s two minutes of me getting beaten by a couple of clearly superior Voth battleships.
Anyone that’s ever played Halo knows that aside from setting the bar by which other multiplayer console based games are judged, the iconic music set the tone for every ambitious step taken into that universe. Martin O’Donnell, distinguished himself within the gaming industry as the creative force behind that music and an integral part of Bungie. He was part of the team and you couldn’t have one without the other.
When Bungie parted ways with Microsoft to pursue other non-Halo related ventures, O’Donnell followed. It was believed, as we have now learned that their next great endeavor would and does include the talented work of Mr. O’Donnell. As he had proven with the Halo franchise, he is integral to their team.
So it came as a bit of a shock this week, when we learned that O’Donnel had been “terminated without cause” from Bungie. Little information about the exact nature of the parting has been released, aside from the fact O’Donnell’s music will be included in Destiny, set to release later this year across multiple platforms.
Until we learn more, if we ever do, we’re left to speculate about the reasons for the parting of two long terms partners. I won’t attempt to venture a guess. I don’t feel it’s my place to turn whatever limited insight I might have towards what little information is available. What I will say however is that I doubt O’Donnell will be out of work long. Someone with his talent, will surely be snatched up by another studio quickly. I wish him the best of luck in the future and look forward to whatever creative endeavor he turns his attention towards next.